طراحی مدل مفهومی اجرای بازی‌وارسازی در سامانه‌ ثبت پایان‌نامه‌ها و رساله‌های پژوهشگاه علوم و فناوری اطلاعات ایران

نویسنده

پژوهشگاه علوم و فناوری اطلاعات ایران

چکیده

بازی‌وارسـازی یکـی از روش‌هـای پرکاربـرد در کسـب، حفـظ و بهبـود مشــارکت و وفــاداری کاربــران بــوده و بــه معنــای به‌کارگیــری تفکــر مبتنــی بــر بــازی در کاربردهــای جــدی اســت تــا بدینوســیله بــر اشــتیاق کاربــران افــزوده شـده، مسـائل حـل شـود و رفتارهـای مـورد نظـر شـکل گیـرد. در این مقالـه تلاش شــد تــا بــا به‌کارگیــری مفاهیــم بازی‌وارســازی و تجــارب اجــرای آن، الگــوی مفهومــی اجــرای بازی‌وارســازی ارائــه شــده و بــر ســامانۀ ثبــت پایان‌نامه‌هــا و  رســاله‌های پژوهشــگاه علــوم و فنــاوری اطلاعــات ایــران (ایرانــداک) نگاشــته شــود تــا بدین‌وســیله بتــوان مشــارکت مخاطبــان ایــن ســامانه را افزایــش داده و تجربـۀ اسـتفاده از سـامانه را بهبـود بخشـید و بـا ارتقـاء سـطح تعامـل مخاطبـان بـا سـامانه بـر صحـت و دقـت اطلاعـات ورودی افـزود. مـدل پیشـنهادی در 4مرحلـه تدویــن شــده اســت. طــی ایــن مراحــل هــدف اصلــی از اجــرای بازی‌وارســازی تعییـن، مخاطبـان و نیازهـای آنـان تحلیـل، و رفتارهـای مطلـوب بـرای دسـتیابی بــه هــدف مشــخص شــده و طــرح کلــی اجــرای بازی‌وارســازی بــر اســاس اهـداف، رفتارهـای مطلـوب، و مخاطبـان طراحـی خواهـد شـد.

کلیدواژه‌ها


عنوان مقاله [English]

Designing a conceptual model for implementing gamification in IRANDOC thesis and dissertations registration system

نویسنده [English]

  • Marzieh Zarinbal
چکیده [English]

Gamification is one of the most important method in acquiring and improving user engagement and challenging competitors. It defines as using game based thinking and game elements in non-game context to encourage users, solve the problems and to gain certain behaviors. Developing a conceptual model for improving the process of obtaining data in thesis and dissertations registration system is the goal of this paper. The designed conceptual model consists of four steps. During these steps, business goal, users and their desired behaviors are defined. Using this information, the conceptual model is developed in the fourth step.

کلیدواژه‌ها [English]

  • Gamification
  • Conceptual model
  • User engagement
  • Thesis and dissertations registration system
  • Information Science &
  • technology (IRANDOC)
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